EXITMANIA
    Case Study
    Tourism & Destination
    Anniversary Edition

    „Projekt Zeitbrücke" – 100 Years of History as a Digital Adventure

    How Exitmania developed an immersive outdoor escape game for the Tourismus-Zentrale Sankt Peter-Ording in time for the Easter season kick-off.

    4 Wochen
    Development time
    2 Jahre
    Contract duration
    10
    Station signs
    SPO
    Sankt Peter-Ording
    Book game directly in the St. Peter-Ording Experience Shop
    The Challenge

    History without the "museum dust"

    The anniversary year "100 Years of the Pier" in Sankt Peter-Ording was to become a real highlight for guests. Alexandra Jensen (Deputy Head of Events and Experiences at the Tourist Centre) was looking for a creative way to convey the historical significance of the pier in a modern, playful way.

    Target group

    An experience that works equally well for families with children and for adults.

    Duration

    Engaging entertainment for up to 2 hours – no waiting, no guide required.

    Time pressure

    Only one month from first draft to go-live at Easter – for development, storytelling and testing.

    Environment

    Very little static infrastructure on-site that could serve as puzzle anchors – creative solutions needed.

    On-site – Station Signs

    Physical anchors in the game world

    Ten individually designed station signs serve as the physical interface – compelling players to engage with historical facts and graphics in order to progress in the app.

    Stationstafel Projekt Zeitbrücke – vor Ort in Sankt Peter-Ording
    © TZ SPO
    Individuell gestaltete Infotafel mit historischen Fakten – TZ SPO
    © TZ SPO
    QR-Code-Einstiegspunkt an der Stationstafel – TZ SPO
    © TZ SPO

    Photo credit: Tourismus-Zentrale Sankt Peter-Ording (TZ SPO)

    Our Solution

    Creative anchor points & smart ticket flow

    Since the environment alone was not sufficient to support complex puzzles, we developed the decisive idea: ten individually designed station signs. The team at the tourist centre was immediately enthusiastic about this approach.

    • Ten individually designed station signs as physical game anchors
    • Direct ticket purchase integrated into the St. Peter-Ording experience shop
    • Spontaneous entry via QR code on the sign – no app download required
    • Individual app with historical info, puzzles and digital memento
    • Exclusive AR filter as a souvenir at the end of the game

    QR Code Entry

    Whoever spontaneously stands in front of one of the signs simply scans the QR code. This leads directly to the shop and enables the start of the game within seconds.

    Individual App

    An interface that informs and entertains – including a digital souvenir at the end that players can take home as a memory using a special AR filter.

    Seamless Shop Integration

    Tickets are seamlessly integrated into the St. Peter-Ording online shop – full control over sales and pricing remains with the tourist centre.

    The Game Experience

    Inside the app

    An interface designed to inform and entertain – responsive, no download, works on any smartphone.

    App-Oberfläche Projekt Zeitbrücke – Spielstart und Navigation
    Rätsel-Interface der App – interaktive Aufgabe lösen
    Historische Fakten und Story-Elemente in der App
    Spielfortschritt und Hinweise – Projekt Zeitbrücke App
    AR filter frame – digital souvenir for players at the end of Projekt Zeitbrücke
    ✨ Exclusive AR Filter
    Digital Souvenir

    The memory that stays

    At the end of the game, players receive access to an exclusive AR filter. It serves as a digital frame when taking photos – a personalised souvenir that creates a lasting connection between the players and the location.

    This creates a unique touchpoint for social media that promotes the destination organically – without any additional marketing budget.

    The Process

    Partnership at eye level

    Within one tight month, we worked in an agile setup – every wish implemented, every step communicated.

    01

    Kick-off & Concept

    Joint video calls to define goals, target group, storyline and the concept of the station signs.

    02

    Build & Test

    Weekly video calls ensured the client was involved in every step. From the first idea to the final test phase – we incorporated every request.

    03

    Launch & Long-term Support

    On time for the Easter season start. We remain on board for the full two-year duration of the installation – players can reach us live in the game at any time.

    Client Feedback
    "Working with Exitmania and especially with Dervis was collaborative, creative and solution-oriented from the very beginning. From the very first moment I had the feeling of being truly part of a creative team. My ideas were taken seriously and complemented with an incredible wealth of experience. Seeing how a living escape game came to life that perfectly suits the anniversary year and yet looks ahead to the future was very inspiring."
    AJ
    Alexandra Jensen
    Deputy Head of Events & Experiences, Tourismus-Zentrale St. Peter-Ording
    Your project

    Bring your region or anniversary to life digitally?

    Let's write history together – or play it. Get in touch now without obligation.

    All Business Solutions
    Case Study: Projekt Zeitbrücke – 100 Years of History as an Outdoor Escape Game | Exitmania